Artificial Intelligence in Games

$48.74
by Paul Roberts

Shop Now
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have. Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques. Paul Roberts is a Lead AI Games Programmer who has worked for companies such as Activision, Team17, Traveller’s Tales and Sumo Digital. Credits include Call of Duty: Strike Team , Pitfall! , Worms Revolution and The Lego Movie: The Video Game .

Customer Reviews

No ratings. Be the first to rate

 customer ratings


How are ratings calculated?
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzes reviews to verify trustworthiness.

Review This Product

Share your thoughts with other customers