“An invitation to explore the art of intimate, immersive play with small games, big emotions: discover the power of salon-style LARP.” Step into a world where storytelling comes alive—not on a stage or behind a screen, but in the space between people. This book is an introduction to salon-style live action roleplay (LARP), a form of immersive play that transforms ordinary rooms into extraordinary experiences. No costumes, no combat—just imagination, conversation, and a framework for shared storytelling. Designed for living rooms, classrooms, and small groups, salon LARPs are intimate games that focus on character, emotion, and interaction. They can be funny, serious, experimental, or heartfelt. What they all share is the power to connect people in surprising and meaningful ways. Inside, you’ll find practical guidance for running and designing your own games: how to set boundaries and foster safety, how to shape characters and story arcs, and how to create rituals that open and close the experience. You’ll also discover the deeper potential of immersive play—as art, as education, and as a way to explore who we are together. Whether you’re a seasoned roleplayer, a theater enthusiast, an educator, or simply curious about new ways to connect, this book invites you to experiment, reflect, and create. Each game is an adventure, each gathering a chance to tell stories that exist only once, in the moment, with the people who play them. This book opens the door to a very particular world of live-action roleplay—intimate, imaginative, and deeply human. Instead of swords, costumes, or elaborate sets, these are games built around people, conversation, and creativity. Often called salon LARPs or freeform LARPs, they are designed for living rooms, classrooms, and small gatherings. The tools are simple, but the impact can be profound. At their best, these games create shared experiences that are emotional, playful, and sometimes transformative. The text begins by explaining what makes salon-style play different from other roleplaying traditions. Where tabletop games revolve around dice and mechanics, and boffer LARPs center on physical combat, salon LARPs focus on character and story. They strip away excess, leaving behind the essentials of collaborative storytelling. Anyone can host one with a handful of friends, a clear framework, and a willingness to experiment. From there, the book explores the principles of design and facilitation. Immersion is presented not as a rigid standard but as a spectrum—some players sink completely into character, while others keep a degree of distance. Both are valid, and good design leaves room for variety. Consent and safety feature prominently, with practical tools for setting boundaries, signaling comfort levels, and supporting participants before, during, and after play. Games can touch on intense themes, but players should always feel secure in choosing how far they want to go. The structure of a session is treated as central to the experience. The book shows how openings and closings—rituals, props, music, or even simple words—frame the play space as something special. Likewise, debriefs are emphasized as vital for reflection and processing. Talking about what happened in character versus what felt real helps players carry the experience in healthy and meaningful ways. One of the most powerful ideas the book offers is that limitations fuel creativity. A small room encourages intimacy. A lack of props invites symbolism. A short time frame pushes players to sharpen their arcs. Rather than obstacles, constraints become design choices that make each game unique and memorable.