Cinders of the Fallen: Awakening

$15.00
by Tipton Boring

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Aethor awakens in a field of blood-red roses beneath an alien sky, with no memory of who he was—only the thrum of a strange cosmic force beneath his skin and a silent hound, Veyr, who refuses to leave his side. Drawn by visions and instinct, Aethor travels through the gleaming trade city of Cindralore and into the world beyond, where reality bends and ancient powers whisper his name. The source of his transformation lies somewhere ahead—inside the depths of the Sunken Spire, an impossible structure of living bone, forgotten machinery, and impossible architecture buried beneath the earth. Within its shifting corridors, Aethor discovers fragments of a truth older than gods. He learns to wield the Vein—an otherworldly current of power that answers his call—and finds signs that others before him were changed by it… and not all survived their metamorphosis. But something waits in the dark below. A voice without form. A presence that watches from every angle of the labyrinth. A name spoken like a curse: Yhar-Sinewyrm. As Aethor and Veyr descend, the walls begin to breathe. Corpses whisper. Memories bleed into vision. And every step forward draws them deeper into a game older than history itself—one in which Aethor may not be the player, but the prize. At the core of the Spire, revelation awaits. Whether it will grant truth, ruin, or rebirth remains unknown. All that is certain is this: Aethor is changing. Veyr is evolving. Something ancient has taken interest in their survival— and the Vein has only begun to awaken.

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