Designing for Kids: Creating for Playing, Learning and Growing

$57.99
by Krystina Castella

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Designing for Kids helps design students and professionals dive deeply into building a child-centered design practice, providing them with the knowledge, skills, and tools to create products with a positive impact on child development, learning, play, and well-being. This fully updated second edition incorporates current and emerging childhood research and analysis that impact the design process. It includes topics such as digital technology and artificial intelligence, mental health, identity, climate change, sustainability, and children with disabilities. It supports college classes, company onboarding, and professional settings where young people are the end users of products and designed experiences. In addition to insights from professional designers, this edition also includes interviews with child psychologists and diverse case studies from North America, South America, Africa, Asia, Europe, Australia, and New Zealand from various industries and contexts. From these, readers will learn updated design approaches and how to incorporate them into their work to create products and services for a global market. This textbook offers readers more than 350 color images, helpful discussion questions, practical frameworks, skill-building assignments, and debate questions that have been tested in conference workshops, colleges, nonprofits, and corporations. It is written for product designers who want to build more play value into toys, furniture, or schools; architects designing regenerative playgrounds, museum exhibits, or children’s hospitals; and technologists seeking ethical and educational approaches to interactive games and learning systems. Readers will build a strong foundation in designing for and with children, learning how to create developmentally appropriate and culturally relevant designs. This book will provide the skills and foundational understanding of how to design impactful products, services, and experiences that spark joy and support young people to thrive. Praise for the first edition "Krystina is a true Renaissance Woman, skilled in integrating her own multi-faceted interests and experience with the expertise of others. In this project she’s channeled her enthusiasm for a holistic approach into an exhaustive study of the complex process of designing for children." Cas Holman, Designer of Playthings, Founder of Heroes Will Rise "From skate parks to ethics, video games to Montessori education, and gendered toys to children’s drawing development; Krystina Castella has mapped the rich breadth of factors affecting designing for kids. This book summarizes these factors for designers, allowing both a high-level view and a detailed how-to level, of the design process for children." Shuli Gilutz, PhD UX research, Child Rights & Digital Business Program Officer at UNICEF "Designing for kids is designing for the future. The objects both physical and virtual will mold a child’s future and Krystina Castella’s brilliant book will help designers bring that future to life." Steven Heller, Co-chair Emeritus SVA MFA Design/Designer, Author, Critic/Historian and Entrepreneur "An invaluable resource for both novice and experienced designers in the kid space. Filled with interesting and actionable takeaways, this book allows you to incorporate its teachings into your work immediately. It’s delightful and inspiring, and well worth a read." Brendan Boyle, Founder of the IDEO Play LAB and Associate Professor at Stanford University " Designing for Kids is an excellent pedagogical toolbox for teachers who seek to innovate their work in the classroom with the latest approaches to design thinking. This book is a case study in design thinking itself with its meticulous attention to both theory and practice with foremost empathy for both the teacher and student. Castella does a magnificent job of tailoring her design thinking methods to specific development stages of a child―spanning cognitive, physical, and emotional dimensions. It’s destined to be a classic for any STEAM educator who seeks to master design thinking in the classroom." John Maeda, Technologist and product experience leader, VP Engineering, Head of Computational Design/AI Platform "This book is a comprehensive textbook analysis for any designer of playful objects and playgrounds. Krystina provides an in-depth analysis through the eyes of many very successful designers of children’s products as to how and why we as humans are wired to play throughout our lives. Her work provides great insight into understanding the complexity of designing a child’s product. This book will inspire us, old and new alike, to design a child’s product, toy or playful environment with a new perspective." Ken S. Kutska, CPSI Executive Director, International Playground Safety Institute, Inc. "When I reflect on what is truly unique about the design mindset, it always comes back to three things: impact, empathy, and play. In Designing for Kids , Castella provides educators

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