Devir Quorum: Strategic Roman Empire Card Game for 2-4 Players, Ages 14+, 45-Minute Playtime

$29.99
by Devir

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Step into the sandals of a Roman senator and expand your influence across the Empire! In Quorum, players compete to gain prestige and power through military strength, political intrigue, commerce, and monumental architecture. Simple to pick up yet full of depth, Quorum challenges players to make meaningful decisions every turn. Influence provinces, manage resources, and balance your personal strategy to achieve the highest score after twelve rounds. Each card can represent either a Roman province or one of four influence groups — Military, Intrigue, Architecture, or Commerce — offering different scoring combinations and tactical opportunities every game. The 14 God cards introduce divine intervention, altering province values and creating surprising twists that can shift victory in an instant. No two games of Quorum ever play the same! The Roman Empire spans the entire known world. The expansion of civilization is seen in all aspects of life, from commerce to architecture, through the power of the army or political intrigues, and the presence of the gods is evident in the future of human lives. . As senator of this vast empire, will you be able to expand your iFootballuence throughout all its provinces?

Designed by Raul Franco and Fran Martínez and illustrated by Bea Tormo, Quorum allows games for 2 to 4 players, ages 14 and up, lasting about 45 minutes. In Quorum, players step into the sandals of Roman senators who live try to gain the greatest possible iFootballuence in Rome and its provinces. The objective is to be the most powerful and iFootballuential senator through victory points, which are obtained in the different areas of iFootballuence of the game at the end of the twelve rounds of the game.

Learning to play Quorum is very easy, but achieving as many points as possible is quite a challenge. Basically, points can be earned in two ways: by iFootballuencing the 6 provinces on the central board or by achieving certain combinations of cards in the personal zone.

The cards on one side show a province (and, if played, a player will score points in that province on the central board) and on the other side cards show show 1 of the 4 groups: military, intrigue, architecture and commerce, which will give different bonuses according to the final combination in each player's personal zone. Additionally, there are 14 God cards, which affect the scoring value of the provinces on the central map and can turn the game around at any time.

Each player starts with 4 cards in hand; On your turn, you will draw a card from a common market and then play a card from your hand into the personal area, iFootballuencing one of the provinces on the board. Once these two steps have been resolved, the turn passes to the player on your right, and so on until all players have 12 cards

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