Lady Luck Is A Fickle Mistress... But Druid Luck Is A Killer. When Loki tasks Colin with stealing the Apple of Discord from Eris, the druid assembles a crew of misfits and thieves to stage the biggest heist in supernatural history. Viva Las Vegas, baby! I’ve been known by many names... Junkyard Druid. Justiciar. God-Killer. And now, Trickster. That’s because I’ve thrown my lot in with the Trickster Gods’ Local #113. This merry band of defecation-stirring deities and demigods includes the likes of Sun Wukong, Loki, Heyoka, and the immortal magician formerly known as Gwydion—who happens to be my mentor. Now one of our members has gone rogue—Eris, the Goddess of Discord. Recently, she caused a ton of trouble in my hometown of Austin, and after dealing with that mess I tracked her to good ol’ Sin City. Eris has decided the rules no longer apply to her. She’s determined to sow chaos across the nation in an attempt to spread her cult and return to her former glory. Normally that wouldn’t be an issue—but Eris has holed up at Caesar’s on the Strip. And, she’s hidden her Apple of Discord in The Vault of the Gods, an impregnable repository on the premises. Rumor has it, the Apple is guarded by Typhon, the biggest, baddest titan that ever terrorized ancient Greece. But he’s been chained in Tartarus for millennia, so it’s probably just talk. Our job is to break in, steal the Apple, lift the curse, and save the day. And if we abscond with a few hundred million in gold from the goddess’ vault, well… …I guess I’ll be the first druid in history to dual-class as a thief. Viva Las Vegas, baby. - - - Druid’s Gamble is an urban fantasy novel by MD Massey, and the fourth and final action-packed, magic-slinging, god-slaying installment in The Trickster Cycle Druidverse® urban fantasy series. If you enjoy stories filled with snarky sorcerers, mystical monsters, arcane artifacts, and characters straight out of mythology and folklore, you’ll love Druid’s Gamble . Buy it now so I can keep paying protection money to the Red Cap Syndicate! "This is a fantastic end to the phase in Colin's growth to becoming a full fledged Druid Master with him finally taking his responsibilities seriously. The plot is exciting with all the problems that were resolved with either brains or brawn, and I love the many added characters which are individually unique and well defined." ~Bev C., 5-star ARC Reader Review, BetaReader.io "Wonderful adventure, as usual it grabs you from the start and doesn't let go. Colin decides he's had enough of the tricksters' trickery, and, well, tricks them. This is one of those series you feel right at home in when a new book comes out. It's so well written and pulls you in so easily you don't even need to recap what's happened before. Great work, MD Massey." ~Janet M. 5-star ARC Reader Review, BetaReader.io "Wow! The stakes are high for Colin in this new book by MD Massey! Put to a task by Loki himself, Colin has to take on Vegas to steal a couple of artifacts to try and take his city back. He has to build a crew, make a plan, handle a stalker, and outwit the master Trickster all at once! Who will betray him? Will he be able to pull it off? Love the cast of characters he pulls together, quite the menagerie! I loved how the tension kept building throughout the book, how you kept wondering which one of the bad guys was THE bad guy. And what was Loki's end game? Why is he using Colin the way he is? Fallyn and Hemi are there to lend helping hands, as always. And Maeve gets some justice in the end. Quite a lot gets wrapped up in his 'gamble.' A great, tight story!" ~Tami C. 5-star ARC reader review, BetaReader.io So what can I say about this novel? It's the fourth and final book in the Trickster Cycle urban fantasy series. If I had to describe it I'd say that Druid's Gamble is a heist thriller, action-adventure tale, fantasy novel, and time travel story all rolled into one. An impossible magical heist? Check. Angry Greek gods? Double-check. A plan that's worth a darn? Not when you hire Colin McCool to do the job! Readers can expect all the usual hijinx from Colin and company in Druid's Gamble , as well as a tight, gripping conclusion to The Trickster Cycle Series. And at 90,000 words it should provide plenty of reading enjoyment this holiday season. Grab your copy and start reading Druid's Gamble now!