A sys t em-adaptable narrative roleplaying sourcebook for the folk horror genre that’s fully compatible with The Simple Approach system in structure. Shadows lengthen across the fields, and every silence feels like it hides a story waiting to surface. Folk horror thrives on that tension. Folk Horror: The Simple Approach is a system-adaptable sourcebook built to help you shape those stories at the table through atmosphere, choice, and consequence. It’s part of The Simple Approach framework, which puts narrative first and adapts easily to any system. In folk horror, tradition and landscape shape human lives. Communities cling to rituals older than memory. Outsiders stumble into customs that feel both strange and inevitable. Nature becomes both sanctuary and threat, surrounding you with beauty that carries a hint of menace. These elements make the genre perfect for roleplaying, where mood, character, and consequence define the experience. With this book, you can build unsettling villages, fractured families, or factions hiding their purpose in plain sight. You’ll create characters marked by heritage, weakness, or belief. Story tools provide hooks, twists, and rewards that push the tale forward. Every element is designed for character growth, narrative tension, and play that thrives on creativity rather than tactical outcomes. The material uses The Simple Approach’s system of narrative traits for characters, settings, and factions. That structure makes it easy to bring the content into any other ruleset. Using the Principia core book enriches the experience, yet the material here stands ready on its own. These tools work because they invite you to explore how fear, tradition, and human choice intersect. They give your table flexible ways to tell stories shaped by atmosphere and personal stakes, leaving room for improvisation and surprise. No matter how large or small your group, or what rules system you prefer, the book supports narrative-focused play. It gives you a flexible foundation that lets players and gamemasters lean into mood and discovery. Step into the villages, forests, and hidden places where silence carries weight. Use these pages to uncover what lingers in old rituals and let your table tell stories that leave echoes long after the game ends.