Full STEAM Ahead: Science, Technology, Engineering, Art, and Mathematics in Library Programs and Collections (Libraries Unlimited Professional Guides

$51.95
by Cherie P. Pandora

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This book is a toolkit for youth and young adult librarians―school and public―who wish to incorporate science, technology, engineering, art, and math (STEAM) into their programs and collections but aren't sure where to begin. Most educators are well aware of the reasons for emphasizing STEAM―topics that fall within the broad headings of science, technology, engineering, arts, and mathematics―in the curriculum, regardless of grade level. But how do librarians who work with 'tweens in middle school, high school, and public libraries―fit into the picture and play their roles to underscore their relevance in making STEAM initiatives successful? This book answers those key questions, providing program guidelines and resources for each of the STEAM areas. Readers will learn how to collaborate in STEAM efforts by providing information on resources, activities, standards, conferences, museums, programs, and professional organizations. Emphasis is placed on encouraging girls and minorities to take part in and get excited about STEAM. In addition, the book examines how makerspaces can enhance this initiative; how to connect your programs to educational standards; where to find funding; how to effectively promote your resources and programs, including how school and public librarians can collaborate to maximize their efforts; how to find and provide professional development; and how to evaluate your program to make further improvements and boost effectiveness. Whether you are on the cusp of launching a STEAM initiative, or looking for ways to grow and enhance your program, this book will be an invaluable resource. “This tool kit provides a comprehensive and detailed treatment of all aspects of STEAM programming for young adults. . . . Full STEAM Ahead is a hands-on resource that offers clear guidance. It would be useful to all youth-services librarians interested in expanding their knowledge and programming around STEAM topics.” ― Booklist Online “This book features methods of funding, promoting, scheduling, and staffing a STEAM program initiative. . . . . With an emphasis on how to create makerspaces for young adults that are fun and relevant, the text provides information on how to get cost-effective materials and use existing library space to the best advantage. . . . [W]ell-organized and practical advice.” ― VOYA Cherie P. Pandora served as a teacher/school librarian for 35 years, taught research at a career college, wrote grants, and was awarded the Ohio Educational Library Media Association (OELMA) Award of Merit in 2013 for contributions to School Librarianship. Kathy Fredrick has been a school librarian, district library director, and technology director over her 40-year career in Wisconsin, Ohio, Australia, and Germany.

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