Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition (Human Factors and Ergonomics)

$80.00
by Kelly S. Hale

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A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community - New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas - Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere. "A key attraction of this text is the diversity of chapter offerings that span a range of successful research and applications in academia, industry, defense, medicine, and education. A second aspect that is very important is the discussion and interplay of the science of learning and applications of virtual environments as well as the underpinning of theory and research in each chapter. I find this interplay to be very important regardless as a means of informing both science and practice along the way." ―Dr Winston "Wink" Bennett, Jr., US Air Force Research Laboratory, Warfighter Readiness Research Division "A key attraction of this text is the diversity of chapter offerings that span a range of successful research and applications in academia, industry, defense, medicine, and education. A second aspect that is very important is the discussion and interplay of the science of learning and applications of virtual environments as well as the underpinning of theory and research in each chapter. I find this interplay to be very important regardless as a means of informing both science and practice along the way." ―Dr Winston "Wink" Bennett, Jr., US Air Force Research Laboratory, Warfighter Readiness Research Division "… provides a comprehensive view of each of the elements impacting the design, implementation, and total cost of virtual environments. The list of authors features an all-star cast of simulation practioners rarely assembled for such purposes. The book is well organized and describes each of the antecedents of good design in a pragmatic way making it easy for novices or experts to easily find selected topics gain knowledge from reading." ―Robert Sottilare, Ph.D., Simulationist & Adaptive Tutoring Scientist "… a comprehensive guide to the latest technology and ideas in the resurgent field of VE. The editors have brought together a distinguished list of expert contributors and covered a broad swath to provide a definitive guide of the current state-of-the-art for students and experts alike." ―Scott S. Grigsby, Ph.D., Ball Aerospace and Technologies Corp Dr. Kelly S. Hale is Sr. Vice President of Technical Operations at Design Interactive, Inc., a woman-owned small business focused on human-systems integration, which she joined in 2004. Her research and development efforts in human systems integration across areas of virtual environment design and evaluation, augmented cognition, multimodal interaction and haptic interfaces, and training sciences. She holds a patent for a tactile display language, and serves on the Editorial Board for the International Journal of Human-Computer Interaction, and Theoretical Issues in Ergonomics Science. She has received funding from the Defense Advanced Research Projects Agency (DARPA), Office of Naval Research (ONR), Intelligence Advanced Research Projects Activity (IARPA), Department of Homeland Security (DHS), National Aeronautics and Space Administration (NASA), and Department of the Army. Through these efforts, Kelly and her team have developed advanced neurophysiological measurement techniques, including a patent-pending Fixation-locked Event-Related Potentials (FLERPs) approach to capture electroencephalography ERP data in a naturalistic setting, and have advanced

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