Harbinger (Star Trek Vanguard)

$22.95
by David Mack

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FROM THE USA TODAY BESTSELLING AUTHOR OF STAR TREK ®: A TIME TO HEAL, THE START OF A NEW EPIC IN THE ERA OF THE ORIGINAL SERIES Returning from its historic first voyage to the edge of the galaxy, the damaged U.S.S. Enterprise ™ journeys through the Taurus Reach, a vast and little-known region of space in which a new starbase has been unexpectedly established. Puzzled by the Federation's interest in an area so far from its borders and so near the xenophobic Tholian Assembly, Captain James T. Kirk orders the Enterprise to put in for repairs at the new space station: Starbase 47, also known as Vanguard. As Kirk ponders the mystery of the enormous base, he begins to suspect that there is much more to Vanguard than meets the eye. It's a suspicion shared by the Tholians, the Orions, and the Klingon Empire, each of whom believes that there are less than benign motives behind the Federation's sudden and unexplained desire to explore and colonize the Taurus Reach. But when a calamity deep within the Reach threatens to compromise Starfleet's continued presence in the region, Kirk, Spock, and several key specialists from the Enterprise must assist Vanguard's crew in investigating the cause of the disaster and containing the damage. In the process, they learn the true purpose behind the creation of Vanguard, and what the outcome of its mission may mean for life throughout that part of the galaxy. Inside: Bonus diagrams of Vanguard station! David Mack is the national bestselling author of more than a dozen books, including Wildfire , Harbinger , Reap the Whirlwind , Road of Bones , and the Star Trek Destiny trilogy— Gods of Night , Mere Mortals , and Lost Souls . His first original novel, the supernatural thriller The Calling , debuted in July 2009 to critical acclaim. In addition to novels, Mack’s diverse writing credits span several media, including television, film, short fiction, magazines, newspapers, comic books, computer games, radio, and the Internet. He currently resides in New York City. Chapter 2 The sultry jungle night buzzed with the sawing song of nocturnal insects. With a casual sweep of his hand, Cervantes Quinn pulled a long twist of his tangled, bone-white hair from his eyes and tucked it behind his ear. An insidious humidity amplified the post-sundown radiant heat and left Quinn's sweat-sodden clothing clinging like a skin graft with pockets to his thick-middled, past-its-prime body. He straightened from his crouch and reached into his left pants pocket. Nestled deep inside, under the lock-picking kit, past his last snack stick of meat-flavored synthetic something-or-other, was his flask. As quietly as he was able, he pulled it free, unscrewed the cap, and downed a swig of nameless green liquor. It tasted horrible. He kept it in his flask only because his most frequent employer, an Orion merchant-prince named Ganz, had an irregular habit of demanding that other people pour him impromptu drinks -- and then shooting anyone who poured something he didn't like. Ganz liked the green stuff. Awful as it was, it still constituted a minor improvement over the stale aftertaste of the pseudo-beef snack stick Quinn had devoured an hour ago. He took another swig, then tucked the half-empty flask back into the bottom of his pocket. This stakeout was taking longer than he had expected. He had imagined himself long gone by now, the pilfered device securely hidden behind the false wall panel in the cargo bay of his private freighter, the Rocinante. Instead, he swatted blindly at the high-pitched mosquitoes that he could hear dive-bombing his head but couldn't see unless they passed between him and the lights of the camp below. From his vantage point deep in the undergrowth, beyond the tree line that marked the perimeter of the mining camp, he saw the prospectors moving from one semipermanent building to another. Most were winding down for the night, settling into their bunks, making final trips to the latrine. Vexing him were the two who continued to sit inside their Spartan mess hall, playing the most uninspired game of cards Quinn had ever seen. He was certain he could beat them handily in just about any game, from Texas Hold'em to Denobulan Wildcard. For a moment, he allowed himself to consider scrapping his mission of covert confiscation in favor of card-sharking the mining team. Quinn's common sense awoke from its slumber and reminded him not only that it would be wrong to cheat honest working folks but that, if he returned to Vanguard without the sensor screen he'd been sent to steal, Ganz would garnish his next buffet with Quinn's viscera. Patience was not one of Quinn's stronger virtues, but his impulses were usually kept in check by his healthy fear of death, injury, and incarceration. Long after he had become convinced that his knees had fused into position and would never allow him to straighten again, the last two miners restacked their cards, snapped an elastic band aro

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