How To Be A Games User Researcher: Run better playtests, reveal usability and UX issues, and make videogames better

$21.67
by Steve Bromley

Shop Now
Love video games? Start your career making them better. Games user researchers run playtests to ensure games are understandable and enjoyable, and are a key part of making games that people love. The video games industry is full of passionate people who care about making fun experiences. If you love games, and want to make them better, consider a career in games user research. Drawing upon ten years of experience working on top games and helping people start their career in games How To Be A Games User Researcher is the essential guide on how to run professional quality playtest studies and get a job in the games industry. What's in the book? Discover How games development works and where research fits in - How to plan, run, analyse and debrief professional quality playtests - The importance of building relationships with game teams - How to start a career in user research - The skills required to excel at job interviews Who is this book for? This book is for: Students considering a career in games user research - UX researchers looking to transition into games - New games user researchers - Academics studying games design, development, or HCI - Game designers and developers looking to improve the quality of their playtests About the author Steve Bromley led research studies for many of PlayStation's top European games including Horizon: Zero Dawn , SingStar and the PlayStation VR launch lineup. He continues to work with games and VR studios to improve the player experience of their games. For the last five years, Steve Bromley has run a games user research mentoring scheme, which has partnered over one hundred students with more than fifty industry professionals from top companies such as Sony, EA, Valve, Ubisoft, and Microsoft, and helped many people get their first job in games. This book covers many of the topics that mentees have asked as they start their games user research career. "This book is essential reading for anyone aspiring to work in games user research as well as those who are early in their careers. This is a book I sincerely wish I had at my disposal when I was a grad student making my transition to industry work; there's a wealth of knowledge here to put into practice!" - Jess Tompkins, UX Researcher at EA "This book is an introduction to the core knowledge you actually need to run games user research. It's not fluff, it's crunchy" - James Berg, Games Research and UX Special Interest Group Chair "A must read for UX/UR professionals & teams looking to include UR as part of their development" - Nida Ahmad, UX Designer and Researcher at Netspeak Games "Steve Bromley's book is an exceptional catalogue of professional advice, purpose-built to develop your skills in this domain. Every page is filled with Steve's hard-won lessons and examples from the day-to-day realities of game development... I wish I had had this resource in my early career." - Seb Long, Director of Player Research

Customer Reviews

No ratings. Be the first to rate

 customer ratings


How are ratings calculated?
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzes reviews to verify trustworthiness.

Review This Product

Share your thoughts with other customers