Water. Wind. Fire. The three Arts. Folk can manipulate the Arts for good or ill. Ever since folk began to ride falcons, finding honor in the defense of their homeland, they have striven to provide peace and prosperity to the Realm. Surrounded by tall mountains and sitting by the sea, the Aeonian Realm is home to an isolated community. The Arts have guided the Winged Guardians for ages, helping keep the Aeonian Realm protected from all manner of outside threats and beasts. But now things are changing for the worse, and not even the Arts are enough to keep the wild animals at bay. As time passes, the Falcon Riders are forced to change their tactics. Animals that were once gentle and calm are turning wild. The ones that were already ferocious become savage and move against Realmfolk on the offensive. Kindric, Ember, and Glacier confront these problems in their own way as they try to understand who they really are, what they are meant to do, and who to trust. Seven folk must turn the tides of this spreading wildness and find the key to saving their homeland. They must leave all that they know to discover the truth—even when that means they may lose everything. Even themselves. From foundations of fathomless seamounts flow Water rising forth from deep below. With passionate heat scorching each living heart, Fire burns wild like a work of art. The heavens and all whorling tempests transform Wind blasting into an endless storm.