Insignia: A Thrilling Middle Grade Sci-Fi Story About an Unlikely Gamer Hero and Earth's Survival

$12.29
by S. J. Kincaid

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" Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won't be able to put this book down."—Veronica Roth, #1 New York Times bestselling author of Divergent and Insurgent The earth is in the middle of WWIII in Insignia , the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game . The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones. As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . . PRAISE FOR INSIGNIA “Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won’t be able to put this book down.” - Veronica Roth, #1 New York Times bestselling author of DIVERGENT and INSURGENT “An unlikely teen is selected to attend Hogwarts-at-the-Pentagon. With action, real humor and a likable, complex protagonist, this fast-moving, satisfying adventure also provides some food for thought.” - Kirkus Reviews “Kincaid’s debut novel, an ambitious, high-concept mélange of the teen hacker and teen spy genres provides a fast-paced and exciting tale.” - Publishers Weekly “Hip, high-tech, and hilarious, INSIGNIA made my heart soar and left me with impossible-to-shake questions about technology, reality, and war.”―Rae Carson, author of THE GIRL OF FIRE AND THORNS - Rae Carson “Fast-paced battles in a variety of worlds will excite gamers of all ages. INSIGNIA [will] make a popular series for readers who enjoy adventures, science-fiction, and espionage.” - Voice of Youth Advocates (VOYA) It's World War III. The enemy is winning. What if the government's secret weapon is you? Video gamer Tom Raines has been recruited for the chance of a lifetime: to train at the Pentagonal Spire, an elite military academy, in preparation for becoming a member of the Intrasolar Forces. Life at the Spire holds everything that Tom's always wanted and never had—friends, the possibility of a girlfriend, and a life where his every action matters—but what will it cost him? Gripping and provocative, S. J. Kincaid's futuristic thrill ride of a debut crackles with memorable characters, tremendous humor, and a vision of the future that asks startling, timely questions about the melding of humanity and technology. S. J. Kincaid was born in Alabama, grew up in California, and attended high school in New Hampshire. She also interned for a politician in Washington, DC, and received degrees from universities in Illinois and Ohio, but it was while living beside a haunted graveyard in Edinburgh, Scotland, that she realized she wanted to be a writer. Several years, several manuscripts, and several jobs later, Ms. Kincaid now lives in California, and Catalyst is the conclusion to the Insignia trilogy.

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