Kagejima: Samurai's Vow

$45.00
by Torii Studios

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Kagejima: Samurai’s Vow A Dragon-shadowed samurai epic for 5e; politics, oaths, and steel in the twilight of an island at war. Under lantern-lit eaves and storm-ridden skies, blades are drawn, vows are tested, and dragons watch from the veil. Your party will decide whether Kagejima is united by honour or broken by ambition. Welcome to Kagejima, where old oaths still bite like winter steel and every whispered promise can ignite a war. Samurai houses posture at court while spies trade secrets in the misted alleys of Takagura. Sacred groves burn. A tribunal weighs truth against blood. And somewhere, in the hush between thunder and breath, an ancient dragon opens one eye. Samurai’s Vow launches your table into a razor-edged campaign of intrigue, duels, and spirit-haunted journeys. Negotiate at the Petal Court Parley, hunt conspirators through fog-choked districts, and brave the Hollow Road Labyrinth, a cursed mountain pass that shifts with your choices. When the drums sound at Kisei Fort, command soldiers, seize chokepoints, and try to hold the last Draconic Seal as the island fractures into blades and banners. As your players navigate honour codes and impossible choices, spirits of grove and storm lean close, and a spectral dragon offers vowbinding at a price only heroes can pay. If they accept, they will not leave this island unchanged. Neither will the island leave them. What’s Inside (GM-ready) Three dramatic acts of samurai fantasy: courtly manoeuvres, field duels, and a climactic siege. Set pieces include Blades in the Grove , Duel at Stillwater Bridge , The Court of Broken Swords , Siege of Kisei Fort , and The Dragon’s Gaze . - A living maze : the Hollow Road Labyrinth —a cursed, choice-sensitive crawl that tests nerve, navigation, and teamwork. - Full spread of encounter types for a balanced campaign: social intrigue, investigations, tactical combat, environmental hazards, moral dilemmas, and ritual magic. - Factions & faces you can love, duel, or betray: the House of the Nine-Fold Path, the Veiled Blades of Takagura, the Iron Blossom clan, the Hollow Reed Assembly, and the Children of the Empty Flame—each with competing codes, secret sub-groups, and ready hooks. - Dragons, vows, and spirit law folded into 5e play: vowbinding moments, sacred seals, and draconic consequences that reshape encounters and alliances. Designed for 5e Tables System: 5e compatible; written to slot cleanly into ongoing campaigns or to run as a standalone arc. - Encounter balance & theatre of war: tools for duels, skirmishes, and mass-battle beats at Kisei Fort without bogging play. - Rich follow-on support across the line—dragons, kaiju, and planar intrigue—if you want to keep sailing beyond the credits. If You Enjoy… Courtly intrigue + tactical steel (duels that matter, trials where words cut deeper than katanas) - Mythic nature & spirit bargains (groves, storms, and shrines with agency) - Labyrinth play that rewards mapping, insight, and courage …then this is your next campaign.

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