Kit's Wilderness

$18.64
by David Almond

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The Printz Award–winning classic gets a new look. Written in haunting, lyrical prose, Kit’s Wilderness examines the bonds of family from one generation to the next, and explores how meaning and beauty can be revealed from the depths of darkness. The Watson family moves to Stoneygate, an old coal-mining town, to care for Kit’s recently widowed grandfather. When Kit meets John Askew, another boy whose family has both worked and died in the mines, Askew invites Kit to join him in playing a game called Death. As Kit’s grandfather tells him stories of the mine’s past and the history of the Watson family, Askew takes Kit into the mines, where the boys look to find the childhood ghosts of their long-gone ancestors. A Michael L. Printz Award Winner An ALA Notable Book A Publishers Weekly Best Book Like David Almond's 1998 Whitbread-winning Skellig , this powerful, eerie, elegantly written novel celebrates the magic that is part of our existence--the magic that occurs when we dream at night, the magic that connects us to family long gone, the magic that connects humans to the land, and us all to each other. As Kit's grandfather puts it, "the tales and memories and dreams that keep the world alive." It seems fated that 13-year-old Christopher Watson, nicknamed Kit, would move to Stoneygate, an old English coal-mining village where his ancestors lived, worked, and died. Evidence of the ancient coal pit is everywhere--depressions in the gardens, jagged cracks in the roadways, in his grandfather's old mining songs. A monument in the St. Thomas graveyard bears the name of child workers killed in the Stoneygate pit disaster of 1821, including Kit's own name-- Christopher Watson, aged 13 --the name of a distant uncle. At the top of this high, narrow pyramid-shaped monument is the name John Askew, the same name of Kit's classmate who takes the connection between this monument and life--and death--very seriously. The drama unfolds as the haunted, hulking, dark-eyed John Askew draws Kit and other classmates into the game of Death, a spin-the-knife, pretend-to-die game that he hosts in a deep hole dug in the earth, with candles, bones, and carved pictures of the children of the old families of Stoneygate. Kit the writer and Askew the artist belong together, Askew keeps telling him. "Your stories is like my drawings, Kit. They take you back deep into the dark and show it lives within us still.... You see it, don't you? You're starting to see that you and me is just the same." Are they, though? Kit's Wilderness conjures a world where the past is alive in the present and creeps into the future--a world where ancestral ghosts and even the slow-changing geology of the landscape are as tangible as lunch. Powerful images of darkness exploding into "lovely lovely light" filter throughout the story, as Almond boldly explores the dark side and unearths a joyful message of redemption. (Ages 11 and much, much older) --Karin Snelson Grade 6-9-The haunting otherworldliness that distinguished Skellig (Delacorte, 1999) also permeates this book. After the death of his grandmother, 13-year-old Kit Watson moves with his family to Stoneygate, an old coal-mining town, to take care of his elderly grandfather. He forms a tentative friendship with John Askew, who is ridiculed because of his father's public drunkenness and inability to care for his family. In the wilderness area near their town, John organizes an after-school game called "Death," in which Kit and other friends lie alone in an abandoned mine waiting for visions of children who died there long ago. After school officials discover the game and expel John, he disappears. Kit, a budding writer, crafts a story about a prehistoric boy who becomes separated from his family. The story parallels the emotional incidents in John Askew's life and incorporates elements of stories Kit's grandfather has told him about the mines. John's mother pleads with the boy to bring her son home at the same time as the mother in the story Kit is writing appears to him, pleading with him to return her missing children. John resurfaces and, with Kit's help, rejoins his family. Grandpa dies, but Kit is committed to keeping his memory and his stories alive. Almond artfully brings these complicated, interwoven plots to a satisfying conclusion as he explores the power of friendship and family, the importance of memory, and the role of magic in our lives. This is a highly satisfying literary experience, showing readers that some of life's events are beyond explanation. Ellen Fader, Multnomah County Library, Portland, OR Copyright 2000 Reed Business Information, Inc. Almond, whose Skellig is the Booklist 1999 Top of the List winner for youth fiction, creates a heartbreakingly real world fused with magic realism in this story, set in an English coal-mining town. Thirteen-year-old Kit Watson and his family have returned to Stonygate to care for Kit's recently widowed grandfather. Almost immediatel

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