CHAOS IS NOT A PIT — IT IS A LADDER. MAIN GAUCHE is a supplement for the ENnie award-winning Best Game & Product of the Year ZWEIHÄNDER Grim & Perilous RPG – a gritty, dark fantasy tabletop role-playing game. CHAOS IS NOT A PIT — IT IS A LADDER. MAIN GAUCHE is a supplement for the ENnie award-winning Best Game & Product of the Year ZWEIHÄNDER Grim & Perilous RPG – a gritty, dark fantasy tabletop role-playing game. CHAOS ISN'T A PIT, IT'S A LADDER . Using this book, you will be able to: · Add 68 all-new Professions to your grim & perilous game · Build fantastic machines, like the Arkwright Cauldron & Rumblebutler · Easily integrate cinematic, vehicle-based combat into encounters · Use alchemy & Wytch-science to gain deadly abilities · Devote yourself as an occultist to elder Daemons · Learn damning Covenant Magick & wield their horrific manifestations · Make soul-altering pacts for Daemonic Gifts of unfettered power · Build your own unique creatures & NPCs on the fly Using the Powered by ZWEIHÄNDER d100 game engine, this book expands your options into the realm of chaos and beyond. MAIN GAUCHE is suited for running low and dark fantasy games, along with Renaissance and medieval-style adventures. You can also use this book to create your own homebrewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Sacred Throne, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastards or other grimdark-inspired media. With a total of 186 unique Professions and over 300 spells across ZWEIHÄNDER and MAIN GAUCHE, you now have countless ways to create your own vision of grim characters ready to embark upon perilous adventures. Embrace the left-handed path of MAIN GAUCHE, where chaos awaits! From Tabletop Gaming Magazine: 2019 Best Games of 2019, Tabletop Gaming Magazine When you consider that the original rulebook ran to almost 700 pages it's hard to imagine that the grimdark world of Zweihander could possibly need more content, but this hefty little supplement proves that there's always room for more weird and wonderful ways for characters to doom themselves. Where other books out there dedicate themselves to certain themes or setting, Main Gauche's selling point is that it offers more. More professions, more spells, more weapons and armour - more everything really. It's not the most inspiring theme out there, but it's fun as hell and able to slot into all whatever dark and messy campaign you have planned. Within its pages you'll find rules for brewing up Witcher-inspired mutagens, for running battles atop speeding stagecoaches, for firing arcane flamethrowers and riding aboard zeppelins. There are dozens of new professions - the closest thing Zweihander gets to classes - to pick from, though for several of them it's not hard to see why many of them hit the cutting room floor on the first pass. Not because they're bad ideas or poorly written, but rather because they could be challenging to toss into a game with brand-new players and GMs. The Reaver, for example, has special rules that dictate they are always afraid of the sea, while a randomly rolled Nomad is going to fare rather poorly indeed if your entire campaign is set within the walls of a city. You could certainly argue that dealing with these kinds of issues is what makes the chaos-loving game fun, and if you've already played enough of the core game to be interested in a supplement these hurdles shouldn't faze you too much. In fact, this rather neatly sums up the entire book. If you're brand new to Zweihander it might be worth holding off until you're happy to add in the extra chaos Main Gauche brings, but if you've already fallen in love with the gritty horrors of the core game the new book just offers so much that it's impossible not to recommend. RICHARD JANSEN-PARKES (Tabletop Gaming Magazine) It seems like yesterday when ZWEIHÄNDER Grim & Perilous RPG came out. Since its release in 2017, the team at Grim & Perilous Studios has given birth to 13 new products, launched the Grim & Perilous Library (a Dungeon Masters Guild-like community content program at DriveThruRPG), and won not one, but two ENnie awards at Gen Con 2018 for Best Game and Product of the Year. We now have distribution to every brick-and-mortar store in the United States, and availability at Barnes & Noble, Books-a-Million, Target, Simon & Schuster and Walmart through our new publisher Andrews McMeel Universal. You've proven to us - and the RPG industry at large - that there's room for more gritty, low fantasy tabletop role-playing games! The book you now hold in your hands is a testament to ZWEIHÄNDER's success. We're so proud of what you've helped us achieve, and couldn't have done it without you - the loyal grim & perilous community. So, what is MAIN GAUCHE, you may be asking yourself. In short, it's a suppl