Mr. Lemoncello and the Titanium Ticket (Mr. Lemoncello's Library)

$7.99
by Chris Grabenstein

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THE NEW YORK TIMES BESTSELLING SERIES WITH MORE THAN TWO MILLION COPIES SOLD! James Patterson called it “the coolest library in the world.” Now follow along and solve the clues in this interactive adventure through Mr. Lemoncello’s one-of-a-kind, never-before-seen Gameworks Factory! From the co-author of Murdle Jr.: Sleuths on the Loose … “A worthy successor to the original madman puzzle-master himself, Willy Wonka.” — Booklist, starred review of Escape from Mr. Lemoncello’s Library Far away from his magical library, everyone’s favorite game maker, Luigi Lemoncello, is building something new. Something secret. And he’s about to let the world see it. Four lucky kids will win the chance to go inside the new Lemoncello-tastic building on a scavenger hunt that will take them through live-action challenges: skyscraper-size Jenga, dizzying real-life Chutes and Ladders, death-defying games of Rush Hour, and more! Each game will get the players closer to the titanium ticket. And only then will the real secret be revealed… Don’t miss the bonus puzzle in the back! The Lemoncello books are laugh-out-loud, puzzle-packed must-reads for classrooms and homes across America. Look for the whole series! Mr. Lemoncello’s Very First Game (the prequel) Escape from Mr. Lemoncello’s Library (also available as a graphic novel) Mr. Lemoncello’s Library Olympics (also available as a graphic novel) Mr. Lemoncello’s Great Library Race Mr. Lemoncello’s All-Star Breakout Game Mr. Lemoncello and the Titanium Ticket Mr. Lemoncello’s Fantabulous Finale PRAISE FOR THE SERIES: A New York Times bestselling series 44 state award lists and counting "Discover the coolest library in the world." —James Patterson "Lots of action and quirky humor." — The Washington Post * "A worthy successor to the original madman puzzle-master himself, Willy Wonka." — Booklist, starred review * "A winner for readers and game-players alike." — Kirkus Reviews, starred review * "A fun-filled, suspenseful intellectual puzzle." — Shelf Awareness, starred review "Will have readers racing to pick up the next volume." — School Library Journal Chris Grabenstein is the bestselling author of the Mr. Lemoncello, Smartest Kid in the Universe, Dog Squad, and Welcome to Wonderland series, as well as the coauthor of numerous page-turners with James Patterson and of Shine! , cowritten with Chris’s wife, J.J. Grabenstein. 1 It was after nine o’clock on a school night.  Simon Skrindle, a short (and nearly invisible) seventh grader at Hudson Hills Middle School, had just crept out of the dark forest near the Lemoncello Gameworks Factory.  He was a twelve-year-old on a mission.  He was alone. Simon didn’t have many friends, especially not the kind who’d go on an adventure with him, sneaking through the woods late at night.  And this was a BIG adventure.  Simon was going to be the first to see what secrets were hidden inside the new building behind Mr. Lemoncello’s factory!  For twenty-five years, Luigi L. Lemoncello, the world-famous game maker, had manufactured his games inside the fantastical castle fortress of the Lemoncello Gameworks--a sprawling factory perched high on a hilltop overlooking the Hudson River. Its four corner towers looked like upside-down snow cones made out of lemon-yellow oval bricks. The pinnacles at their pointy tips were topped with cello weather vanes. Sculptures of game pieces served as gargoyles. The factory’s water tower was a one-million-gallon lemon on stilts. During the day, enormous smokestacks puffed out billowy clouds of steam in the shapes of animals or famous faces. Simon loved seeing the Abraham Lincoln and George Washington clouds drifting across the sky over the factory every Presidents’ Day. And the bunnies at Easter time. People came from all over to take selfies with the cartoon clouds. Another pipe let out enormous rainbow-colored bubbles every weekend.  There was also a giant ball-pit moat surrounding the whole factory and you could only enter when the drawbridge was lowered. Workers had to know the secret password and shout it into an enormous curled horn that looked like something out of a Dr. Seuss book.  And for the past five years, Mr. Lemoncello had spent a ton of money and time constructing a top-secret new building close to his factory fortress. All the work had been done behind forty-foot-tall plywood walls (painted yellow, of course). The workers and contractors and architects had been sworn to secrecy about what they were doing on the other side of that wooden barricade.  Rumors buzzed around the town, anyway.  One guy at school, Jack McClintock, whose dad was the head of security at the Gameworks Factory, said the new building was nothing but a fancy warehouse for “storing junk.” A girl in Simon’s science class, Soraiya Mitchell, whose father was the plant manager, said the new building would be filled with “amazing twenty-second-century game-making technology.”  Basically, nobod

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