Otherworld (Last Reality)

$8.21
by Jason Segel

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“Full of high stakes, thrillers, and fantastic twists and turns, fans of  Ready Player One  are sure to love this addictive read.” — BuzzFeed “A potent commentary on how much we’re willing to give up to the lure of technology.” — EW   "A fantastic journey from start to finish." — Hypable   New York Times  bestselling authors Jason Segel and Kirsten Miller imagine a world in which you can leave your body behind and give in to your greatest desires in the first book in a fast-paced trilogy perfect for fans of the hit HBO show Westworld and anyone interested in the terrifying possibilities of the future of technology. That’s how Otherworld traps you. It introduces you to sensations you’d never be able to feel in real life. You discover what’s been missing—because it’s taboo or illegal or because you lack the guts to do it for real. And when you find out what’s missing, it’s almost impossible to let it go again. There are no screens. There are no controls. You don’t just see and hear it—you taste, smell, and touch it too. In this new reality, there are no laws to break or rules to obey. You can live your best life. Indulge every desire. This is Otherworld — a virtual reality game so addictive you’ll never want it to end. And Simon has just discovered that for some, it might not. The frightening future that Jason Segel and Kirsten Miller have imagined is not far away.  Otherworld  asks the question we'll all soon be asking: if technology can deliver everything we want, how much are we willing to pay? “An engaging VR cautionary tale.” —The A.V. Club "[A]  fast-paced  adventure." — Publishers Weekly "Authors  Jason Segel and Kirsten Miller keep the action nonstop. ” — Shelf Awareness “Full of high stakes, thrillers, and fantastic twists and turns, fans of Ready Player One are sure to love this addictive read.”—Buzzfeed   “A potent commentary on how much we’re willing to give up to the lure of technology.” —EW.com " A fantastic journey from start to finish , and will keep your attention, long after you’ve put the book down." — Hypable.com “An engaging VR cautionary tale.” —The A.V. Club "Authors Jason Segel and Kirsten Miller keep the action nonstop while they convincingly ratchet up the tension… [in] the high-stakes gaming and intrigue of [ Otherworld . ] ” — Shelf Awareness " [A] fast-paced adventure ."— Publishers Weekly A CBC Teen Choice Book Award Nominee Jason Segel is an actor, a writer, and an author. Segel wrote and starred in Forgetting Sarah Marshall and co-wrote Disney’s The Muppets , which won an Academy Award for Best Original Song. Segel’s film credits include The End of the Tour ; I Love You, Man ; Jeff Who Lives at Home ; Knocked Up; and The Five-Year Engagement . On television, Segel starred on How I Met Your Mother as well as Freaks and Geeks . He is the coauthor of the New York Times bestselling Nightmares! series— Nightmares! ; Nightmares! The Sleepwalker Tonic ; Nightmares! The Lost Lullaby ; and Everything You Need to Know About NIGHTMARES! and How to Defeat Them . Otherworld is his first novel for young adults. Follow Jason on Twitter at @JasonSegel.   Kirsten Miller lives and writes in New York City. She is the author of the acclaimed Kiki Strike books, the New York Times bestseller The Eternal Ones , and How to Lead a Life of Crime . Otherworld is the fifth novel Kirsten has written with Jason Segel. You can visit her at kirstenmillerbooks.com or follow @bankstirregular on Twitter. There are guys online who swear it was heaven. They still sit around like a bunch of old geezers, swapping tales of epic storms, monstrous beasts and grisly battles. Talk to any gamer in his twenties and at some point he’ll say it: “You’re too young to get it. You never saw Other­world.” Now keep in mind, most of these idiots never experienced the original Other­world either. Even at the height of its popularity, it never had more than a handful of subscribers. It wasn’t until years after the publisher pulled the plug that it became known in geek lore as the greatest game of all time. I always thought that was bullshit. I don’t anymore. It took a twenty­­something tech billionaire named Milo Yolkin to drag the game back from the dead. Today at noon, his company released an early-­access version of Other­world 2.0. Two thousand lucky gamers were chosen to test it, and somehow I’m one of them. The original Other­world players were all dorks like me, but as far as I can tell, this new group of players has little in common aside from deep pockets. The app itself is free—­you just have to buy the exclusive new headset that goes with the game. Only a couple thousand have been made, and each one costs over two grand. I have no clue what the old Other­world looked like on a PC monitor when it came out over a decade ago. But I gotta admit—­when I downloaded the new app and I put on the headset, I wasn’t expecting graphics this good. I k

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