Palm OS Game Programming (Premier Press Game Development Series)

$33.89
by Nicholas Pleis

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To the average person, a Palm OS PDA is merely a handy calendar and address book. As a game programmer, however, you see its potential as much more than that. You see a device ready to be programmed with an array of exciting games. This book shows you how you can accomplish just that. Beginning with a detailed discusion of how the OS works, you will soon be writing your own programs as you learn about loading and drawing bitmaps, physics, Artificial Intelligence, and many advanced concepts of Palm OS programming. Before beginning, you will need to have a working knowledge of C and C++ as well as some experience using a Palm device, although experience programming a Palm is not required. As you progress though the book, you will develop a game framework that you can use as you create your own games in the future. Premier Press's Game Development series is one of the first on the market dedicated exclusively to game developers and the applications and topics relevant to their field. Series editor Andre LaMothe brings his sound reputation in the game development community along with rigid standards of excellence to this new series, which covers topics that range from basic game programming to advanced animation. Premise: Developed in close cooperation with Andre LaMothe, a legend in the gaming community as well as a best-selling author and game creator, these tutorials cover every aspect of game programming and development. Books range from theory-based tutorials offering advice on breaking into the gaming industry to hands-on books for creating amazing special effects and animation. Typical Topics: DirectX, Mac Game Programming, Linux Game Programming, AI, OpenGL, Direct 3D, Game Boy Programming, Pocket PC, and Multiplayer Programming. Level: For experienced programmers who may or may not be new to game programming. Books are tutorial-based with projects throughout and annotated code examples. Nicholas Pleis is founder an dlead developer at Cataract Software. He has been a featured speaker at various conferences, including the Xtreme Game Developer's Conference. His recent work has centered on development for the Palm OS and Pocket PC platforms. He has successfully completed research in autonomous robotics and computer adaptive testing, and has professional-level experience in Web and desktop development. Used Book in Good Condition

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