Powers That Be: G.O.D.'s Guide Everything You Need to Run the Ultimate Game—In Any World, Any Genre, Any Style You are the G.O.D. The Game Ordinance Director. The builder of worlds. The orchestrator of destinies. The one who answers every question that begins with: What happens next? The Powers That Be: G.O.D.'s Guide is your complete, all-in-one manual for running epic, unforgettable campaigns in a system that breaks the boundaries of genre, setting, and tradition. Whether you're spinning a tale of interstellar betrayal, high fantasy rebellion, noir mystery, or dystopian survival—this book gives you the tools, the rules, and the freedom to bring it all to life. 🌀 What’s Inside: Storycraft Tools – Deep guidance on campaign design, narrative structure, and plot pacing - Game Mastering Advice – Learn how to balance power, maintain fairness, and guide player choices without railroading - Conversion Tables – Seamlessly port characters, items, and ideas from other RPG systems into Powers That Be - Rules Mastery – Advanced mechanics to handle unique player abilities, unexpected decisions, or chaotic encounters - Pantheons & Planes – Ready-to-use deities, realms, and metaphysical frameworks—or tools to build your own - Campaign Setup Checklists – Know what to prep, when, and how, with step-by-step resources for session zero and beyond - Interaction, Combat & Challenge Systems – From dialogue-based conflicts to multiverse-spanning wars, you’re covered - Genre-Neutral Support – Build sci-fi, fantasy, horror, steampunk, or anything else your table wants to explore Why This Guide? Because you’re not just refereeing. You’re not just running a dungeon or handing out loot. You’re building living, breathing worlds . You’re managing chaos and creativity , holding the tension between fate and freedom in the palm of your hand. And when the players veer off-script, chase ghosts, or declare war on the heavens—you need a system that bends without breaking. The G.O.D.'s Guide was designed to support your genius , not get in your way. This is your sandbox, your canvas, your forge. The only question is: what will you create? From first-time GMs to storytelling veterans , this book will elevate your game, empower your players, and unlock the full potential of the Powers That Be system. Let them dream. Let them dare. You have the power to make it all real.