Queen of the Sea: A Graphic Novel

$9.87
by Dylan Meconis

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“ Queen of the Sea stands out as one of the most accomplished, even beautiful, comics of the year.” — School Library Journal When her sister seizes the throne, Queen Eleanor of Albion is banished to a tiny island off the coast of her kingdom, where the nuns of the convent spend their days peacefully praying, sewing, and gardening. But the island is also home to Margaret, a mysterious young orphan girl whose life is upturned when the cold, regal stranger arrives. As Margaret grows closer to Eleanor, she grapples with the revelation of the island’s sinister true purpose as well as the truth of her own past. When Eleanor’s life is threatened, Margaret is faced with a perilous choice between helping Eleanor and protecting herself and her Island family. In a graphic novel of fictionalized history, Dylan Meconis paints Margaret’s world in soft greens, grays, and reds, transporting readers to a quiet, windswept island at the heart of a treasonous royal plot. [A] captivating coming-of-age story… The best graphic novels suggest rather than decree. They allow readers to search for truth in what is shown and said, but to find it in the silence between the words, the space between the images. The beguiling ‘Queen of the Sea’ stands solidly among them. —The New York Times Book Review The art, reminiscent of Raina Telgemeier’s style, creates levity during perilous situations. The book is dense with dialogue, often feeling more like a work of prose than a graphic novel. As a result, this complex work will be more accessible to those familiar with graphic novels...Certain to charm sophisticated graphic novel devotees. —School Library Journal (starred review) Meconis offers an atmospheric alternate history inspired by the childhood and succession of Queen Elizabeth I in this quietly ambitious graphic novel...Art in soft, earthy colors brings this singular story to life in styles ranging from simple line drawings to elaborately styled text illuminations. The island world is richly developed, both in its physical particulars and its close-knit community (fascinating digressions into topics such as convent time, hand gestures used at table, and chess and embroidery flesh out daily life), and Margaret proves herself an endearing heroine with a strong voice full of humor and wonder. Her perspective transforms a storm-wracked rock into a vibrant world of hidden treasures. —Publishers Weekly (starred review) Meconis' humor and storytelling gifts here wed seamlessly with her evocative pen-and-ink and gouache illustrations, which are rendered in warm earth and sea tones and brim with movement, expressively capturing even Margaret's interior monologues. With its compelling, complex characters and intrigue-laden plot, this will have readers hoping it's only the first of many adventures for Meconis' savvy heroine. —Kirkus Reviews (starred review) Meconis fills her panels with naturalistic figures colored with expressive watercolor washes, which add rich emotional depth to the story. When Margaret shares folktales or stories, Meconis uses brasher colors and inky brushstrokes in a style resembling marginalia in illuminated manuscripts, and occasionally embroidery embellishes the background of pages. It’s a stunning visual package, and the slow-burning story of Margaret’s gradually opening world is made all the more captivating by the well-researched historical setting, immersive world building, and engrossing characters. —Booklist (starred review) Meconis revels in the offstage court machinations, but within the lone setting of the convent island she also creates respectful portraits of strong women who know how to weather a political storm, and of faith and religious ritual that bring the sisters genuine contentment...This title will offer crossover appeal for readers of historical fiction and political fantasy. —Bulletin of the Center for Children's Books [A]n engrossing graphic novel by Dylan Meconis set in an alternative Tudor realm in which England is Albion… In unspooling an exciting story of political intrigue drawn from the real life of Elizabeth I, the author introduces readers ages 10 to 16 to the disciplines of cloistered life, treating with interest and respect such practices as the veneration of holy relics and the codified gesturing of silent meals. —The Wall Street Journal Throughout, the mixed-media illustrations in an earthy palette are a dynamic mix of panel sizes and shapes that—along with the speech-bubble dialogue—reflect the emotions, intrigue, and actions of the complex characters, to great cinematic effect. —The Horn Book [An] engaging graphic novel inspired by the 16th-century arrest of the future Queen Elizabeth I of England by her paranoid sister, Mary… With charming and often funny drawings and detail-laden text, little Margaret gives readers an education in medieval convent life, while her formerly staid world turns upside down. —Arkansas Democrat Gazette “Weaving faith, love, statecraft, and self

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