A Parents’ Choice Gold Award Winner “Dazzling.” — Publishers Weekly (starred review) Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this “lovely, fanciful” ( Booklist , starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making . Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school. But then something incredible happens: a train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own. This is their Glass Town…almost. Their Napoleon never rode into battle on a fire-breathing porcelain rooster. And the soldiers can die; wars are fought over a potion that raises the dead, a potion Anne would very much like to bring back to England. But returning is out of the question—Charlotte will never go back to that horrible school. Together the Brontë siblings must battle their own imaginations in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente. * "A throwback to classic children’s literature: it has the cleverness of The Phantom Tollbooth , the imagination of Alice in Wonderland , the whimsy of Edward Eager...A lovely, fanciful piece of middle-grade fiction about the worlds we make, and the lives they can take on." ― Booklist, starred review * "The story’s real delights come from the wit and cleverness woven into every description and conversation, as well as the sharp insights Valente brings to the children’s insecurities, longings, and hidden desires, which burst to the surface in this magical and perilous world." ― Publishers Weekly, starred review * "In a middle-grade fantasy reminiscent of beloved tales from Edward Eager and Pamela Dean, the imaginary realms of the Brontë juvenilia come to wondrous life...An absolute must for fans, of course; but even readers who've never heard of Heathcliff will be captivated from the first page to the last." ― Kirkus Reviews, starred review "The wildly imaginative Brontë siblings might have invented Glass Town, an imaginary land of romance, intrigue, and splendid battles, but they have met their creative match as Valente brings it to vibrant fictional life in this novel." ― BCCB "Valente’s fantasy is...driven by energetic wordplay and wacky invention that keep it bounding along." ― Horn Book Catherynne M. Valente is an acclaimed New York Times bestselling creator of over forty works of fantasy and science fiction, including the Fairyland novels and The Glass Town Game . She has been nominated for the Nebula and World Fantasy awards, and has won the Otherwise (formerly Tiptree), Hugo, and Andre Norton award. She lives on a small island off the coast of Maine with her partner, young son, and a shockingly large cat with most excellent tufts. The Glass Town Game ONE The Bees Once, four children called Charlotte, Emily, Anne, and Branwell lived all together in a village called Haworth in the very farthest, steepest, highest, northernest bit of England. Their house stood snugly at the very farthest, steepest, highest bit of the village, just behind the church and the crowded graveyard, for their father was the parson. Every Sunday he stood up in the chapel and told the tightly buttoned people of Haworth all about the wonders of a buttoned-up heaven and the dangers of this buttoned-down earth. The four of them were mostly looked after by their Aunt Elizabeth and their maidservant, Tabitha, for a parson has very little time for children, what with all that worrying about heaven and earth and buttoning, both up and down. But oftener and oftener, they looked after each other, which suited them very well. Charlotte was the oldest. Her thick hair parted through the center of her skull like a dark sea. She had a round, pale face, a fearsome scowl, and a smile that was slow to come, but worth the wait. Branwell felt quite strongly that just because he was eleven and Charlotte was twelve didn’t mean she could do anything he couldn’t do, or know anything he didn’t know. He had dark eyes and eyelashes and eyebrows and dark, curly hair. When he frowned, which he almost always did, he looked just like a storm cloud come to life. Emily, close behind her brother at ten years old, had ringlets the color of hazelnuts, soft gray eyes, and a wonderful memory. She could remember the tiniest details, like the color of the gloves she wore on the day their mother died. As for Anne, the youngest, she was very nearly the prettiest child in Haworth. Her hair shone almost the same blond as the girls in fancy paintings. Even though she’d only just tur