The Gorgon's Fury: Tales of Newel and Doren: A Fablehaven Adventure

$9.99
by Brandon Mull

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A STANDALONE ADVENTURE IN THE FABLEHAVEN SERIES—OVER 3.5 MILLION COPIES SOLD! AND DON’T MISS FORBIDDEN MOUNTAIN, THE START OF BRANDON MULL’S NEW GUARDIANS SERIES! Return to the #1 New York Times bestselling world of Fablehaven, the worldwide fantasy phenomenon! In this hilarious adventure, satyrs Newel and Doren face off with a gorgon turning their friends to stone. After helping put an end to the dragon rebellion, satyrs Newel and Doren are ready to return to their usual pastimes of pulling pranks and causing trouble. Their biggest concern is practicing their clobber ball serves to defend their champion title in the annual Satyr Games. But things never stay quiet for long at the Fablehaven preserve for magical creatures. When several creatures are found turned to stone, including a fellow satyr, Newel and Doron are on the case to discover who is petrifying their friends. Clues point to the possibility that the attacks could be from a dangerous gorgon loose on the property, and the way to defeat her lies with a legendary Listening Doll—a talisman with the power to reveal the antidote for any magical malady—hidden somewhere in the Florida swamplands. With help from some familiar faces, Newel and Doren set out on an epic trip packed with hilarious antics in their efforts to blend into the human world. But pranks and jokes won’t be enough to succeed. To save the preserve they'll need to face some of their deepest fears and make tough choices that could change everything for the satyrs and everyone at Fablehaven. Don’t miss any of Brandon Mull’s bestselling FABLEHAVEN and DRAGONWATCH books: Fablehaven • Rise of the Evening Star • Grip of the Shadow Plague • Secrets of the Dragon Sanctuary • Keys to the Demon Prison Dragonwatch • Wrath of the Dragon King • Master of the Phantom Isle • Champion of the Titan Games • Return of the Dragon Slayers Brandon Mull is the #1 New York Times bestselling author of Fablehaven and many other series. A kinetic thinker, Brandon enjoys pacing, popping bubble wrap, and squeezing stress toys. He lives in Utah with his wife Erlyn, their eleven kids, and three mischievous cats. Chapter One Games As Newel stepped up to the service line, twisting his front hoof into the turf, the crowd quieted, onlookers watching expectantly. Standing close to the net, Doren shifted lightly from side to side, furry hindquarters swaying. In the far service court, diagonal from Newel’s position, Barrett awaited the serve. Thick golden fur adorned his goat legs, and shaggy blond hair nearly hid his horns. Barrett looked more muscular than he had last year, his bare shoulders broader, his biceps more pronounced. That was odd. Newel wondered how Barrett was still growing. He was young, barely two hundred years old, but his physical maturation should have reached completion fifty years ago. Barrett’s partner, Hoff, waited closer to the net, the hair on his head, chest, and legs midnight black, with a slim, neatly edged beard hugging his jawline. Fablehaven was established as a secret wildlife refuge for magical creatures in 1711. Newel and Doren had won the Satyr Games nearly every year since they had come to the magical preserve shortly after the Treaty of Paris ended the Seven Years’ War. Most years they took first place in at least five of the seven contests. They failed to win in 1789 when Doren had a fever, in 1865 when Newel had a broken leg, and in 1942 when the Games were canceled due to unrest at the preserve. Barrett and Hoff were making it interesting this year. Newel and Doren had won the dryad tag and target disk events. But Barrett and Hoff had taken pole chucking and the rope climb. No points were awarded for second place. The satyrs who won the most events won the Games. Period. In the event of a tie? A wrestling match to break it, of course. But the Games never ended in a tie. At least none that Newel had ever seen. Opa Satyr gestured for Newel to proceed. Gray of fur and beard, Rafi had a proud potbelly and showed faint signs of aging around the eyes. The chief of their clan, he sat in a large wicker chair next to the net to judge the match, fanned by two young satyrs clutching pine branches. After rubbing a thumb over the tough, leathery surface of the clobber ball, Newel bounced it twice against the grass court. The turf was shorn close, tight and springy. He hefted the brown ball, which weighed a little more than a regulation tennis ball. The swamp hag had made these especially for the tournament, using armadillo carapace, bat leather, rubber-tree sap, fire toad glands, and a few other secret ingredients. The clobber ball would come off his tennis racket like lightning. “Are you ready to lose in front of all these fine bystanders?” Newel called. “Just serve the ball before the grass gets too tall for us to see,” Barrett replied, earning a chuckle from the crowd. “He’s asking for it,” Doren said to Newel. “Let him have it!” Newel knew this game was vital. L

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