This book is unsuitable for anyone younger than 12 This book contains Chapter 3 and 4 of the Ghostly Time Travelling Game Book spinoff series: The Ingram Chronicles . Have you completed any of the following endings from the Legacy of Craven Manor or the first two chapters of the Ingram Chronicles: Battlefield , Medieval , Legacy , Promise or Reverie ? If so , these short adventures can either be played as a possible continuations of your previous adventure. If not , you can still enjoy both of these episodes as standalone adventures, but you may witness some spoilers from the previous books. Chapter 3: The Lord of Craven Manor Following on from the Battlefield , Medieval , Legacy , Promise or Reverie Endings of The Legacy of Craven Manor, Ghosts of Corpus Creek or The Girl I Knew Before, you find yourself stranded in Medieval England 1302. Making your way to Buriton, you plan to contact the future by leaving a time capsule in Craven Manor, but are disappointed to discover that the building does not yet exist in this time and so a new plan begins to form; one that requires gold and the favour of the shrewd and dangerous Lord of Buriton. Gaining his favour will not be easy and may require you to do a number of underhanded tasks that will shake you to your moral core, but how far you are willing to go is entirely up to you. Become Dave Ingram once again, in an exciting medieval adventure, using a new combat system that incorporates Time Travel with the use of Medieval Weaponry, Shields, armour and fighting on horseback. Explore a medieval version of Buriton and the surrounding lands, with new travel and weather rules. Upgrade your weapons, armour and fighting skills by visiting the blacksmith and various weapon masters. Balance your choices between pleasing The Lord of Buriton and making friends and allies who may aid you later. Then finally compete in a medieval Tourney complete with Jousting, an Archery contest and the Melee. Do you have what it takes to survive and find a way to contact the future, or will you be left stranded here until the end of your days; the choice is yours. Chapter 4: The Ghosts of Greenwood Asylum Following on directly from The Lord of Craven Manor, you take on the role of Liz Ingram, Dave’s wife, as you search desperately to find your missing husband. Eventually you will come to learn that Dave is in Medieval times, but how to get him back is another matter entirely. Prophecy tells of a knight with green blood; a person born with the power of the time stones in their blood, powerful enough to travel into the far reaches of time. The trouble is only one person knows where to find this individual, a ghost who resides in Greenwood Asylum; one of the most haunted buildings in Britain. To get to him, you will need to make your way past a number of vengeful spirits and manifestations of evil that rival even some of those Dave has faced before. After four years taking a back seat, it is now your turn to play hero. Play as Liz Ingram in a puzzle orientated adventure, which recaptures some of the gameplay and atmosphere of the original Ghosts of Craven Manor. Use your trusty Torch and Metal Detector, once again, to find items and clues. Use your abilities as a medium to find hidden ghosts and your knowledge of ghostly languages to translate their distorted speech. Use special items to ward of manifestation spirits, or find ways to flee or outwit them until you can find their remains and burn them. Be careful though, because one false move and you’re dead. Not everyone has the power of time travel to fall back on.