Dorm two has fallen. Amaranth reels from the catastrophic attack. Frankie has little time to help pick up the pieces. The mad priestess, Berkeley, is missing from the Nexxus. Frankie returns to Fulcrum where things are not as she left them a year ago. As she follows the trail of destruction left in Berkeley's wake, her Maker abilities are put to the test. Has she learned enough to help her face the world she once called home