The King's Summons (Super Dungeon Series) (Volume 1)

$12.99
by Adam Glendon Sidwell

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⭐⭐⭐⭐⭐ “I literally couldn't put it down. I was drawn in from the first chapter, and it only got better!” —Kindle reviewer All of Crystalia is in danger. The Prophecy says that only the five princesses can unite to break the Dark Consul’s Power. But what happens when one of them goes missing? Blaze is an Ember Mage, skilled with fire magic and with a temper just as hot. She’s desperate for a way to prove herself but never imagined a royal messenger would come knocking on her door. King Jasper III, ruler of all Crystalia, needs someone who works outside the system to search for his missing heir, and Blaze fits that description perfectly. After all, Princess Sapphire is no damsel-in-distress, so the king is sure something must be terribly wrong. To find the missing princess, Blaze must travel to the worst of all possible places: the Frostbyte Reach—a cold, miserable nightmare of a place for any Ember Mage. On her quest, Blaze soon finds out the situation is far worse than the king feared. The entire mountain is under siege by an army of bloodthirsty orcs who are crafting a weapon of incredible power. Frozen tundra or not, orcs or not, Blaze has accepted the call. Now she must prove to King Jasper—and to herself—that the king's trust was not misplaced. Follow Blaze on her journey today! ____________________ What everyone is saying about The King’s Summons: ⭐⭐⭐⭐⭐ “ The King's Summons is a grand adventure, sure to encourage young fantasy fans, especially girls, to partake in the joy of reading. Highly recommended, especially for public and school library children's collections.” —The Midwest Book Review ⭐⭐⭐⭐⭐ “Really enjoyed the book, and even better my daughter is enjoying it as well… Some serious elements and plenty of more comedic pieces as well. Looking forward to the rest of this series.” —Kindle reviewer ⭐⭐⭐⭐⭐ “An enjoyable light read.” —Jason S. “ The King's Summons is a grand adventure, sure to encourage young fantasy fans, especially girls, to partake in the joy of reading. Highly recommended, especially for public and school library children's collections.” —The Midwest Book Review Adam Glendon Sidwell and Zachary James cowrote The King's Summons. In between books, Adam Glendon Sidwell uses the power of computers to make monsters, robots and zombies come to life for blockbuster movies such as Pirates of the Caribbean, King Kong, Pacific Rim, Transformers and Tron . After spending countless hours in front of a keyboard meticulously adjusting tentacles, calibrating hydraulics, and brushing monkey fur, he is delighted at the prospect of modifying his creations with the flick of a few deftly placed adjectives.   An indie writer by hobby, Zachary wrote and self-published the novel Ama’s Watch, and his other writings have appeared in various publications. He currently lives in Provo, UT, with his beautiful wife and troublemaking dog. You can find Zachary at his website, zacjam.com, or at his esports blog, overwatchleaguereport.tumblr.com. Prologue Hide-and-Seek The halls of Crystalia Castle rang with laughter. King Jasper III put down the map of his kingdom and listened as his giggling daughters ran past his throne room. “She’s got to be in the armor room!” Princess Citrine hollered from the front of the group. A moment later, Princess Ruby gave a squeal of laughter. She had been found. Only Amethyst, the youngest, was left. Clever girl. His daughters were too old for games like hide-and-seek—all in their teens or twenties. But once they all got together, there was no stopping the fun. Princess Sapphire, the eldest and most serious of his daughters, and Citrine, his third daughter, already an accomplished warrior, had just returned from their inspection of the troops stationed in the Wandering Monk Mountains. Adventurous Emerald was back from the Fae Wood, with new stories to tell of the elves and the Deeproot Tree. And Ruby, ever a constant in Crystalian high society, had freed her schedule of admirers and negotiators. Today was Amethyst’s birthday. They would all celebrate together. And soon, when the time was right, all of Crystalia would have something to celebrate. The prophecy foretold it. Long ago, the Goddess bound her essence to the Dark Consul and drove him out of Crystalia. As she did so, she prophesied that five heroes of noble birth would rise up and defeat the Dark Consul once and for all and, by doing so, free the Goddess again from his clutches. King Jasper III’s daughters were the five princesses of prophecy: Princess Sapphire, Princess Emerald, Princess Citrine, Princess Ruby, and Princess Amethyst. The king went back to his map and made notes on trade route attacks, attempting to triangulate possible locations of new spawning points, places where the Dark Consul’s influence was creeping back into Crystalia from the Dark Realm. A half hour passed. Jasper looked up. The voices were gone. The halls were quiet. Where are they? The king stood from his desk, wal

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