The Rule of Thoughts (The Mortality Doctrine, Book Two)

$10.45
by James Dashner

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From James Dashner, author of the #1  New York Times  bestselling MAZE RUNNER series, comes the second book in the bestselling Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Eye of Minds and The Game of Lives .  Includes a sneak peek of  The Fever Code ,   the highly anticipated conclusion to the Maze Runner series—the novel that finally reveals how the Maze was built!    Michael thought he understood the VirtNet, but the truth he discovered is more terrifying than anyone at VirtNet Security could have anticipated.    The cyber terrorist Kaine isn’t human. It’s a Tangent, a computer program that has become sentient. And Michael just completed the first step in turning Kaine’s master plan, the Mortality Doctrine, into a reality. The Mortality Doctrine will populate Earth entirely with human bodies harboring Tangent minds. The VNS would like to pretend the world is perfectly safe, but Michael and his friends know that the takeover has already begun. And if they don’t stop Kaine soon, it will be game over for humanity.   Praise for the Bestselling MORTALITY DOCTRINE Series:   “Dashner takes full advantage of the  Matrix -esque potential for asking ‘what is real.’” —io9.com   “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author .” —MTV.com   “A brilliant, visceral, gamified mash-up of The Matrix and Inception , guaranteed to thrill even the non-gaming crowd.” — Christian Science Monitor Praise for the Mortality Doctrine Series: “Dashner takes full advantage of the  Matrix -esque potential for asking ‘what is real.’” —io9.com   “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author .” —MTV.com   “A brilliant, visceral, gamified mash-up of The Matrix and Inception , guaranteed to thrill even the non-gaming crowd.” — Christian Science Monitor "An exhilarating adventure story with touches of Anthony Horowitz’s Alex Rider books and Orson Scott Card’s Ender’s Game . "-Booklist.com “More realistic and addictive than any video game— The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can’t wait to read the next book in the series!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable   “ A gripping page-turner , Dashner’s latest is sure to please.”— BookPage   "Dashner's descriptions are screenplay-ready... This book will satisfy the author’s fans...[and readers] in search of an adrenaline rush."- School Library Journal “Full of action [and] a rather surprising twist that will leave you flipping pages.”—fanboynation.com “ High on concept , this is an intriguing read for the digital generation.”— Kirkus Reviews "Dashner once again creates a dystopian world in which nothing is what it seems. "- VOYA A Junior Library Guild Selection A YALSA Teens Top Ten Pick James Dashner is the author of the #1 New York Times bestselling Maze Runner series: The Maze Runner, The Scorch Trials, The Death Cure, and The Kill Order , as well as The Eye of Minds and The Rule of Thoughts , the first two books in the Mortality Doctrine series. Dashner was born and raised in Georgia, but lives and writes in the Rocky Mountains. To learn more about James and his books, visit jamesdashner.com, follow @jamesdashner on Twitter, and find dashnerjames on Instagram. Michael was not himself. He lay on the bed of a stranger, staring up at a ceiling he had seen for the first time just the day before. He’d been disoriented and sick to his stomach all night, catching sleep only in fitful, anxious, nightmare-fueled jags. His life had blown apart; his sanity was slipping away. His very surroundings--the foreign room, the alien bed--were unforgiving reminders of his terrifying new life. Fear sparked through his veins. And his family. What had happened to his family? He wilted a little more every time he pictured them. The very first traces of dawn--a gloomy, pale light--made the shuttered blinds of the window glow eerily. The Coffin next to the bed sat silent and dark, as foreboding as a casket dug from a grave. He could almost imagine it: the wood rotting and cracked, human remains spilling out. He didn’t know how to look at the objects around him anymore. Real objects. He didn’t even understand the word real. It was as if all his knowledge of the world had been yanked out from under his feet like a rug. His brain couldn’t grasp it all. His . . . brain. He almost burst out in a laugh, but it died in his chest. Michael had only had an actual, physical brain for

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