The Bad guys have gotten bigger and are now, The Mob. There's a new team of good guys, the Runic Peacekeepers that are activated for the first time, which gives our heroes more weapons than ever before. Meanwhile, it's revealed that one of the Hunters has a fear of large, wild cats. The Mob picks up on this and creates a unique, big cat to fight the League, figuring it will keep one of them at bay. To boost their chances of success, The Magic Corps puts a spell on said Hunter to make their fear unbearable, further taking them out of the game. How can our heroes combat so much against them? How do they deal with a rare hybrid beast that little is known about? Find out all that and more in this adventure of, Multiplied Fear.