Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel, which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Sean F. Kane, and Brian Pyne, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to protect their game and grow their company. "Video Game Law - Everything You Need to Know about Legal and Business Issues in the Game Industry" is a concise, practical and well-written summary of the complex legal issues involved in any kind of gave development project. It covers complicated contract terms one-by-one in a way that's easy to understand, exposing many routine mistakes and misconceptions I've seen damage both development teams and publishers. Its description of state-specific tax incentives is unique. Best of all, the book contains many examples of common sense business advice that many companies "learn the hard way." I strongly recommend Video Game Law to anyone involved with startups or deal-making in the games industry. - Don Daglow , President, Academy of Interactive Arts & Sciences Foundation and one of the fathers of the video game industry. S. Gregory Boyd is one of the most prominent video game law attorneys in the United States. He is a founding member of the Video Game Bar Association and formerly served on its Board of Directors. He co-Chairs the Interactive Entertainment group at Frankfurt Kurnit and has been featured in a variety of publications, including Fortune, Forbes, Mashable, and Gamasutra. Sean F. Kane has been practicing video game law for 15 years and Variety magazine named him to their 2017 Dealmakers Elite New York list and 2016 Legal Impact Report. He co-Chairs the Interactive Entertainment Group at Frankfurt Kurnit, where he represents many of the most well-known names in the video game industry. Sean is also on the Board of the Video Game Bar Association and is a sought after author, speaker and industry commentator. Brian Pyne is Principal Legal Counsel at Tencent America. Prior to that, Brian was Senior Director & Counsel at Take-Two Interactive Software (parent company of 2K and Rockstar Games), Director of Legal Affairs and Enforcement for the Entertainment Software Rating Board (ESRB), and legal counsel to the International Age Rating Coalition (IARC). He has taught a law school course on intellectual property and the video game industry and spoken on related topics at a variety of events.