Fans of Sarah J. Maas and Holly Black won’t be able to resist the world of Melissa Marr's #1 New York Times bestselling series, full of faerie intrigue, mortal love, and courtly betrayal. Rule #3: Don't stare at invisible faeries. Aislinn has always seen faeries. Powerful and dangerous, they walk hidden in mortal world. Aislinn fears their cruelty—especially if they learn of her Sight—and wishes she were as blind to their presence as other teens. Rule #2: Don't speak to invisible faeries. Now faeries are stalking her. One of them, Keenan, who is equal parts terrifying and alluring, is trying to talk to her, asking questions Aislinn is afraid to answer. Rule #1: Don't ever attract their attention. But it's too late. Keenan is the Summer King who has sought his queen for nine centuries. Without her, summer itself will perish. He is determined that Aislinn will become the Summer Queen at any cost—regardless of her plans or desires. Suddenly none of the rules that have kept Aislinn safe are working anymore, and everything is on the line: her freedom, her best friend Seth, her life— everything . “A fully imagined faery world which even non-fantasy (or faerie) lovers will want to delve into.” - Publishers Weekly (starred review) “Enjoyably sultry.” - Kirkus Reviews “A debut that reads like the work of a seasoned pro. I can’t wait to see what Marr comes up with next.” - Charles deLint “Riveting and dark. I love this tale!” - Tamora Pierce “A debut that reads like the work of a seasoned pro.” - Charles deLint “The unusual combination of past legends and modern-day life gives a unique twist to this “fairy” tale.” - School Library Journal “Melissa Marr adds elegantly to the sub-genre of Urban Faery with this enticing, well-researched fantasy for teens. Readers will beg for a sequel.” - Annette Curtis Klause “Melissa Marr adds elegantly to the sub-genre of Urban Faery with this enticing, well-researched fantasy for teens.” - Annette Curtis Klause “A modern-day fairy tale, wherein the girl saves herself. Many fantasy readers will find themselves happily at home here. - Library Journal Rule #3: Don't stare at invisible faeries. Aislinn has always seen faeries. Powerful and dangerous, they walk hidden in mortal world. Aislinn fears their cruelty—especially if they learn of her Sight—and wishes she were as blind to their presence as other teens. Rule #2: Don't speak to invisible faeries. Now faeries are stalking her. One of them, Keenan, who is equal parts terrifying and alluring, is trying to talk to her, asking questions Aislinn is afraid to answer. Rule #1: Don't ever attract their attention. But it's too late. Keenan is the Summer King who has sought his queen for nine centuries. Without her, summer itself will perish. He is determined that Aislinn will become the Summer Queen at any cost—regardless of her plans or desires. Suddenly none of the rules that have kept Aislinn safe are working anymore, and everything is on the line: her freedom; her best friend, Seth; her life; everything . Faerie intrigue, mortal love, and the clash of ancient rules and modern expectations swirl together in Melissa Marr's stunning 21 st century faery tale. Melissa Marr writes fiction for adults, teens, and children. Her books have been translated into twenty-eight languages and been bestsellers in the US ( NY Times, LA Times, USA Today, Wall Street Journal ) as well as overseas. Wicked Lovely , her debut novel, was an instant New York Times bestseller and evolved into an internationally bestselling multibook series. Over the last two decades, she's also published middle grade ( The Hidden Knife ), adult fiction ( Graveminder ), picture books ( Bunny Roo, I Love You ), and comics ( The Strange Case of Harleen and Harley ). If she's not writing, you can probably find her in a kayak or on a trail with her wife. Wicked Lovely By Melissa Marr HarperCollins Publishers, Inc. Copyright © 2008 Melissa Marr All right reserved. ISBN: 9780061214677 Chapter One "Four-ball, side pocket." Aislinn pushed the cue forward with a short, quick thrust; the ball dropped into the pocket with a satisfying clack. Her playing partner, Denny, motioned toward a harder shot, a bank shot. She rolled her eyes. "What? You in a hurry?" He pointed with the cue. "Right." Focus and control, that's what it's all about. She sank the two. He nodded once, as close as he got to praise. Aislinn circled the table, paused, and chalked the cue. Around her the cracks of balls colliding, low laughter, even the endless stream of country and blues from the jukebox kept her grounded in the real world: the human world, the safe world. It wasn't the only world, no matter how much Aislinn wanted it to be. But it hid the other world—the ugly one—for brief moments. "Three, corner pocket." She sighted down the cue. It was a good shot. Focus. Control. Then she felt it: warm air on her skin. A faery, its too-hot breath on her neck, sniffed her